Formal Rules, Regulations, and Standards of Conduct for the 2026-2027 Season
Table of Contents
Rules of Cricket
Safety and Conduct
League Structure
The Game
Fielding Restrictions
Concessions for Travelling Teams
Offence Categories and Penalties
1. Rules Of Cricket
1.1 The league will follow MCC/ICC rules for any rule not specified or highlighted in the document below. The rules mentioned in the document are league-specific and will supersede the MCC/ICC rules.
1.2 https://www.lords.org/mcc/the-laws-of-cricket
2. Safety and Conduct
2.1 Team leaders are responsible for the safe conduct of their players and their adherence to the rules.
2.2 Teams are responsible for cleaning up the indoor field/seating area after their game. Water bottles and food items MUST be collected and disposed of at the nearest waste receptacles. Non-compliance may result in unknown consequences for the league.
2.3 Required safety equipment includes but not limited to;
2.3.1 Helmets for wicketkeepers when keeping wicket up-close (within 5 feet of the wickets).
2.3.2 All Batsman must wear an abdomen/crotch guard while batting.
2.4 Optional safety equipment includes but not limited to;
2.4.1 Helmets for batsman and fielders (non-wicketkeeper) that intend to field within 10-feet of the striking batsman.
2.4.2 Padded gloves (padding of 3mm or more) for striking and non-striking batsman.
2.5 Verbal or physical abuse toward officials or players will result in strict disciplinary action. There will be zero tolerance for physical abuse, regardless of the situation. Any form of physical violence, including but not limited to pushing, shoving, elbowing, or deliberate body contact with intent to harm, is strictly prohibited and will result in immediate termination of the individual from the league. Rochester Sports Club (‘The Club’ or ‘RSC’) and the indoor facility management reserve the right to judge upon their discretion.
2.6 Any violations/incidents/situations for which there are no documented rules, the Club will make a decision(s) based on their experience with prior series or observations. Teams MUST bring any issues/concerns/complaints to the Club as soon as they are made aware AND/OR witness the same.
2.7 The Club reserves the right to add/remove/update/change the rules in the document to improve the league or to compensate for oversights based on the experiences gained during the league/tournament.
3. League Structure
3.1 Six (6) teams will play each other in a round robin format. 10 games per team, twice against every other team in the league.
3.2 Each win will earn 2 points. Ties will result in split points; 1 point each.
3.2.1 A super-over WILL be played during league games, considering there is at least 15 minutes or more of time remaining during the regular game time.
3.2.1.1 For e.g. Total game time 90 minutes, game ends in a tie at the 75-minute mark or earlier. This will result in a Super Over
3.2.2 A super-over WILL NOT be played if there are less than 15 minute remaining during the regular game time.
3.2.2.1 For e.g. Total game time 90 minutes, game ends in a tie after the 75-minute mark. This will not result in a Super Over.
3.3 Weather-related delays or any unforeseen interruptions will result in reduced over games (see guidelines below). Points will be split for each team’s first two washouts/snowed in. A washed-out / snowed-in match will be rescheduled only when the team is affected by its 3rd washed-out / snowed-in game.
3.3.1 A league stage washed-out/snowed-in game can be rescheduled upon mutual agreement between both teams, as long as it does not affect/conflict with already scheduled games.
3.3.1.1 Information about open time slots can be acquired from RSC to reschedule games.
3.3.2 All games will be washed-out / snowed in upon official local governments’ orders regarding the weather and travel restrictions for the region. Games affected by this will automatically end up in split points regardless of whether this would be the team’s 3rd washed-out / snowed-in game.
3.4 Each team can have 11+1 (super sub) players for a game.
3.5 The top four teams from the league stage (based on Points, NRR, and Head-to-head: in that order) will advance to Play-Offs.
3.5.1 The Play-offs format will be as follows:
3.5.1.1 PO# 1 - Team# 1 vs. Team# 2
3.5.1.2 PO# 2 - Team# 3 vs. Team# 4
3.5.1.3 Challenger Game – Loser of PO# 1 vs. Winner of PO# 2
3.5.1.4 Finals – Winner of PO# 1 vs. Winner of Challenger Game
3.6 Ties in the playoff stage will be resolved with a super over. A tied super over will be followed by another super over until a result is obtained.
3.6.1 A maximum of 2 super-overs will be played. In the instance both super-overs result in a tie then the following criteria, in order of listing, will be taken into account to declare a winner.
3.6.1.1 1. Number of wickets fallen in Super-Over #1.
3.6.1.2 2. Number of wickets fallen in Super-Over #2.
3.6.1.3 3. Number of total boundaries scored in Super-Over #1
3.6.1.4 4. Number of total boundaries scored in Super-Over #2
3.6.1.5 5. Number of wickets fallen in the game.
3.6.1.6 6. Number of boundaries scored in the game.
3.7 A player MUST have played at least 2 league games to be eligible to play in the play-offs.
3.8 Both the finalists will be declared Joint winners of despite reasonable attempt playoffs couldn't be complete.
4. The Game
4.1 The games will be played with a heavy tennis ball (a.k.a hard tennis ball)
4.2 All games will be 10 overs per innings and played at Irondequoit Sports Center, 557 East Ridge Road, Rochester, NY 14621
4.3 A total of 90 minutes will be allotted for each game.
4.4 A total of 12 players can be added to the game roster.
4.4.1 Out of the total 12 players, only 11 can bat.
4.4.2 Out of the total 12 players, a minimum of 7 players and a maximum of 9 players are allowed to field at any given time.
4.4.3 Fielders can only be rotated in and out after an over has ended, EXCEPT when a fielder is hurt.
4.5 Breakdown of Game Times.
4.5.1 All Games Start at:
4.5.1.1 9:00 PM - Monday,
4.5.1.2 9.30 PM - Wednesday and Thursday
4.5.2 1st innings - 45 minutes
4.5.3 2nd innings - 45 minutes
4.5.4 Total Game Time = 90 minutes.
4.6 Each team will get 45 minutes to bowl their 10 overs.
4.7 The mid-game break MUST not exceed 5 minutes and is optional.
4.8 Captains/team representatives MUST arrive at the facility 15 minutes before the game start time and be available for a toss 10 minutes before game start time. If the match cannot start on time for any reason, including but not limited to weather, or field being occupied by previous renters, captains/representatives MUST notify the Club via the WhatsApp group “RSC – Indoor League” and the facility.
4.8.1 If the facility is not ready for play at the game start time, Captains/Team members may report to the facility owner for swift action. Delay caused due to this WILL NOT result in a reduced over game.
4.8.2 If the game is delayed due to weather, the overs will be reduced at the rate of 1 over per 4 minutes
4.9 Captains MUST ensure that the game time does not exceed the scheduled time and affect other scheduled games.
4.10 In the event a game cannot be completed in the allotted time because of any unforeseen circumstance, at least 4 overs MUST have been bowled in the second innings for the winner to be declared based on the DL par score chart in the CricClubs app at the cut-off time.
4.11 The Toss MUST take place 10 minutes before the scheduled game start time. The captain who wins the toss MUST declare their decision to bat or bowl at the time of the toss.
4.12 If a captain or team representative is not present on the ground 10 minutes before the game time for the toss, the toss will be awarded to the opposing team.
4.13 Names of all 12 players MUST be entered in the CricClubs apps before the toss. Captains MUST ensure that all team players’ names are accurately added to the roster.
4.14 All players will be verified and approved by the Club and assigned a team before playing any game.
4.15 Any issues/concerns MUST be reported before the game day to RSC. Captains MUST not play a player in someone else’s name on match day.
4.16 The games MUST start at the designated time. (Re: 4.5)
4.16.1 If a team chooses to field after winning the toss and does not have all the players on the ground at the start time, they MUST start the game with whoever is available at the designated start time. If they choose to wait, they will lose an OVER every 4 minutes until the players arrive and the game can begin. Only the team responsible for the delay will get their overs deducted. Captains MUST not request opposing teams for fielders at any point in the game.
4.16.2 If a team chooses to bat after winning the toss, it MUST have two batters ready to take the crease at the designated start time. Delays caused by waiting for specific players will result in losing an over every 5 minutes until the player arrives and the game can begin. Only the team responsible for the delay will have their overs deducted.
5. Fielding Restrictions
5.1 Powerplay overs will be observed for 3 overs for a 10-over game.
5.1.1 Maximum of 2 fielders beyond 42-yard marker during the power play.
5.1.2 Non-powerplay overs: A maximum of 4 fielders can be beyond the 42-yard marker.
6. Concessions for Traveling Teams (Non-Rochester)
6.1 Travelling Teams will be given a leeway of 10 minutes during their games to account for any traffic and/or weather-related delays only.
6.2 On days with severe weather (rain/snow), an assessment notice will be provided by RSC to the traveling team at least 90 minutes prior to game time.
6.2.1 In the event that a notice prior to 90 minutes prior to game time cannot be provided, the game time will be revised.
6.2.2 In addition, game time revision may or may not include a revision of overs for the game.
7. Offence Categories and Penalties
7.1 Level 1: Minor Offenses: Arguing with umpires, showing dissent at the decisions, and equipment abuse (e.g., throwing bat, kicking stumps.) on the field.
7.1.1 Consequences:
7.1.1.1.1 First offense: Umpires will inform the captain, and a verbal warning will be given to the individual.
7.1.1.1.2 Second offense: Written apology.
7.1.1.1.3 Third offense: 1-match suspension.
7.1.1.1.4 3+ offenses: 1-match ban each
Minor offenses will not be carried over to the next season.
7.2 Level 2: Serious Offenses: Swearing or verbal abuse of opposing players/officials, ignoring umpire instructions, disrespectful gestures, damaging facilities or league property, refusing to leave the field after dismissal.
7.2.1 Consequences:
7.2.1.1 First offense: Written apology
7.2.1.2 Second offense: 1-match suspension
7.2.1.3 Third offense: 3-match suspension.
7.2.1.4 Three or more offenses: Ban for the remainder of the season (carry forward to next season if violation occurs during playoffs)
7.3 Level 3: Major Offenses: Threatening behavior, physical intimidation etc.
7.3.1 Consequences:
7.3.1.1 First offense: 3-match suspension
7.3.1.2 Second offense: Ban for the remainder of the season (carry forward to next season if the violation occurs during playoffs).
7.3.1.3 Third offense: Permanent ban from the league.
7.4 Level 4: Zero-Tolerance Offenses: Physical violence (e.g., pushing, punching, brawling), racial or discriminatory abuse, illegal substance abuse during matches.
7.4.1 Consequences:
7.4.1.1 Immediate and indefinite suspension.
7.4.1.2 Potential permanent expulsion.
7.4.1.3 Referral to authorities if the law is thought to have been broken.
7.5 Additional Notes
7.5.1 Suspended players may not attend matches (even to watch) unless otherwise approved by Rochester Sports Club.
7.5.2 Captains will be held accountable for their team's conduct.